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ジャンケンゲームを作ろう。8


コイン入出力周りと内部のゲーム設定などを。
データ構造丸々取り出せる関数はテストコードであるような
一気にデータ丸々欲しい場合なんかを想定して用意してます。


coinmng module test


main.c

/*---------------------------------------------------------------------------------
	
	coinmng module test
	
	version 0.01
	Jan 20, 2010
	
	By. REGEKATSU
	
---------------------------------------------------------------------------------*/

#include <stdio.h>
#include <nds/ndstypes.h>
#include <nds/interrupts.h>
#include <nds/arm9/input.h>
#include <nds/arm9/console.h>
#include "Coinmng.h"
#include "Status.h"


void main_DrawStatus(void);

//---------------------------------------------------------------------------------
int main(void) {
//---------------------------------------------------------------------------------
	
	u8 win_cnt = 0;
	
	
	consoleDemoInit();
	
	printf("\x01b[0;0Hcoinmng module test\n\nversion 0.01\nJan 19, 2010\n\nBy. REGEKATSU\n\n\n");
	
	
	Status_Clear();
	
	while(1) {
		
		swiWaitForVBlank();
		scanKeys();
		
		printf("\x01b[9;0HWIN_CNT: %01d", win_cnt);
		main_DrawStatus();
		
		if(keysDown() & KEY_X){
			Coinmng_InCoin(COIN_CASH);
			
		}else if(keysDown() & KEY_Y){
			if(Status_GetMedal() != 0){
				Coinmng_InCoin(COIN_MEDAL);
			}
			
		}else if(keysDown() & KEY_START){
			Coinmng_InCoin(COIN_EXCHANGE);
			
		}
		
		if(keysDown() & KEY_B){
			Coinmng_OutCoin(win_cnt);
		}
		
		if(keysDown() & KEY_A){
			
			if(win_cnt < 5){
				win_cnt++;
			}else{
				win_cnt = 0;
			}
			
		}
		
		if(keysDown() & KEY_SELECT){
			Status_Clear();
		}
		
	}
	
}

//---------------------------------------------------------------------------------
void main_DrawStatus(void){
//---------------------------------------------------------------------------------
	
	static Status status;
	
	status = Status_GetStatus();
	
	printf("\x01b[11;0H\n");
	printf("COIN_CASH     %010d\n", status.cash);
	printf("COIN_EXCHANGE %010d\n", status.exchange);
	printf("COIN_MEDAL    %010d\n", status.medal);
	printf("COIN_EXMEDAL  %010d\n\n", status.exmedal);
	
	printf("PLAY_CNT      %010d\n\n", status.play_cnt);
}

//---------------------------------------------------------------------------------


Coinmng.h

/*---------------------------------------------------------------------------------
	
	coinmng module header
	
	version 0.01
	Jan 20, 2010
	
	By. REGEKATSU
	
---------------------------------------------------------------------------------*/

#ifndef _COINMNG_H_
#define _COINMNG_H_


typedef enum{
	COIN_CASH, 
	COIN_EXCHANGE, 
	COIN_MEDAL
}COIN_TYPE;


#ifdef __cplusplus
extern "C" {
#endif


void Coinmng_InCoin(COIN_TYPE coin);
void Coinmng_OutCoin(u8 win_cnt);


#ifdef __cplusplus
}
#endif

#endif	//_COINMNG_H_


Coinmng.c

/*---------------------------------------------------------------------------------
	
	coinmng module routine
	
	version 0.01
	Jan 20, 2010
	
	By. REGEKATSU
	
---------------------------------------------------------------------------------*/

#include <nds/ndstypes.h>
#include "Coinmng.h"
#include "Status.h"


//---------------------------------------------------------------------------------
void Coinmng_InCoin(COIN_TYPE coin){
//---------------------------------------------------------------------------------
	
	switch(coin){
		
	case COIN_CASH:
		Status_IncCash();
		Status_IncPlayCount();
		break;
		
	case COIN_EXCHANGE:
		Status_IncExchange();
		Status_SetMedal( Status_GetMedal() + Status_GetExchangeValue() );
		break;
		
	case COIN_MEDAL:
		if(Status_GetMedal() != 0){
			Status_IncPlayCount();
			Status_SetMedal( Status_GetMedal() - 1 );
		}
		break;
		
	}
	
}

//---------------------------------------------------------------------------------
void Coinmng_OutCoin(u8 win_cnt){
//---------------------------------------------------------------------------------
	
	if(win_cnt >= 1 && win_cnt <= 5){
		Status_SetMedal( Status_GetMedal() + BIT(win_cnt) );
		
		if(win_cnt == 5){
			Status_IncExMedal();
		}
		
	}
	
}

//---------------------------------------------------------------------------------


Status.h

/*---------------------------------------------------------------------------------
	
	status module header
	
	version 0.01
	Jan 20, 2010
	
	By. REGEKATSU
	
---------------------------------------------------------------------------------*/

#ifndef _STATUS_H_
#define _STATUS_H_


#include <nds/ndstypes.h>


typedef struct{
	
	//income_stat
	u32 cash;//1ゲーム回数
	u32 exchange;//両替回数
	
	//game_stat
	u32 medal;//所有メダル数
	u32 exmedal;//記念メダル数
	u32 play_cnt;//総ゲーム回数
	
	u32 level;//ゲーム難易度
	u32 one_play;//1コインプレイ回数
	u32 exchange_val;//両替枚数
	
}Status;


#ifdef __cplusplus
extern "C" {
#endif


void Status_Clear(void);

Status Status_GetStatus(void);
void Status_SetStatus(Status status);

void Status_IncPlayCount(void);
void Status_IncCash(void);
void Status_IncExchange(void);
void Status_IncExMedal(void);

u32 Status_GetMedal(void);
void Status_SetMedal(u32 medal);
u32 Status_GetLevel(void);
void Status_SetLevel(u32 level);
u32 Status_GetOnePlayValue(void);
void Status_SetOnePlayValue(u32 one_play);
u32 Status_GetExchangeValue(void);
void Status_SetExchangeValue(u32 exchange_val);


#ifdef __cplusplus
}
#endif

#endif	//_STATUS_H_


Status.c

/*---------------------------------------------------------------------------------
	
	status module routine
	
	version 0.01
	Jan 20, 2010
	
	By. REGEKATSU
	
---------------------------------------------------------------------------------*/

#include "Status.h"


//default status value
const static Status def_status = {
	
	0, 
	0, 
	
	0, 
	0, 
	0, 
	
	0, 
	1, 
	11
	
};

static Status st_status;


//---------------------------------------------------------------------------------
void Status_Clear(void){
//---------------------------------------------------------------------------------
	
	st_status = def_status;
	
}

//---------------------------------------------------------------------------------
Status Status_GetStatus(void){
//---------------------------------------------------------------------------------
	
	return st_status;
	
}

//---------------------------------------------------------------------------------
void Status_SetStatus(Status status){
//---------------------------------------------------------------------------------
	
	st_status = status;
	
}

//---------------------------------------------------------------------------------
void Status_IncPlayCount(void){
//---------------------------------------------------------------------------------
	
	st_status.play_cnt++;
	
}

//---------------------------------------------------------------------------------
void Status_IncCash(void){
//---------------------------------------------------------------------------------
	
	st_status.cash++;
	
}

//---------------------------------------------------------------------------------
void Status_IncExchange(void){
//---------------------------------------------------------------------------------
	
	st_status.exchange++;
	
}

//---------------------------------------------------------------------------------
void Status_IncExMedal(void){
//---------------------------------------------------------------------------------
	
	st_status.exmedal++;
	
}

//---------------------------------------------------------------------------------
u32 Status_GetMedal(void){
//---------------------------------------------------------------------------------
	
	return st_status.medal;
	
}

//---------------------------------------------------------------------------------
void Status_SetMedal(u32 medal){
//---------------------------------------------------------------------------------
	
	st_status.medal = medal;
	
}

//---------------------------------------------------------------------------------
u32 Status_GetLevel(void){
//---------------------------------------------------------------------------------
	
	return st_status.level;
	
}

//---------------------------------------------------------------------------------
void Status_SetLevel(u32 level){
//---------------------------------------------------------------------------------
	
	st_status.level = level;
	
}

//---------------------------------------------------------------------------------
u32 Status_GetOnePlayValue(void){
//---------------------------------------------------------------------------------
	
	return st_status.one_play;
	
}

//---------------------------------------------------------------------------------
void Status_SetOnePlayValue(u32 one_play){
//---------------------------------------------------------------------------------
	
	st_status.one_play = one_play;
	
}

//---------------------------------------------------------------------------------
u32 Status_GetExchangeValue(void){
//---------------------------------------------------------------------------------
	
	return st_status.exchange_val;
	
}

//---------------------------------------------------------------------------------
void Status_SetExchangeValue(u32 exchange_val){
//---------------------------------------------------------------------------------
	
	st_status.exchange_val = exchange_val;
	
}

//---------------------------------------------------------------------------------